A downloadable game for Windows

Buy Now$17.99 USD or more

In a realm where gods have perished, a new era of strife has dawned. Seize power, forge legendary artifacts, and ascend to the divine throne in Soulash 2!

Immerse yourself in an innovative blend of traditional roguelike, roleplaying, and sandbox genres. Conquer an expansive fantasy world, embark on daring expeditions to challenge formidable beings, craft extraordinary artifacts, amass a fortune as a merchant or thief, or construct a monumental pyramid amidst the desert sands.

Conquer the world!

Each world in Soulash 2 is procedurally generated, complete with a simulated history. Generate unique settlements shaped by trade routes, character lifecycles, resource extraction, food consumption, occupations, wages, and the triumphs and tragedies of war - all before you etch your own legacy into their annals.

Forge your destiny

While conquest and destruction lie at the heart of the game, your fate remains unwritten. Soulash 2's skill-based progression system empowers you to unlock new abilities and actions through diverse activities, paving the way for unique possibilities. Embrace your inner explorer, artisan, architect, pyromancer, warrior, or forge your own path by combining different skills.

Master the art of crafting

Soulash 2's innovative crafting system lets you create items with your chosen resources. Recipes feature slots of different types that can be fitted with unique magical ingredients, bestowing items with unparalleled properties that amplify character customization.

Build your legacy

Elevate your dominion with an array of diverse structures: construct a humble hut nestled within a verdant forest, erect a majestic temple to garner adoration, command from a mighty castle atop rolling hills, raise an ice-encrusted tower amidst the frosty tundra, or unleash your sinister influence through a foreboding black pyramid in a sun-scorched desert. Alternatively, seize existing dwellings and reshape them, effortlessly molding the world to your dark desires.

Embrace mortality - or defy it

Select from three distinct modes to suit your playstyle:

High Fantasy Mode: Suffer penalties upon death, only to resurrect in the nearest friendly location. Beware, however - time's relentless march may still claim your character.
Dark Fantasy Mode: Experience true loss as death erases your character but leaves the world and your creations intact. Continue influencing the world as a new character.
Hardcore Mode: Face the unforgiving roguelike experience with permadeath that annihilates both your character and the world - no meta progression, no mercy.

Add to Collection now to get notified on release!

Soulash 2 is released as Early Access on December 4, 2023, see details here. Steam key is included when purchasing the game on Itch.

Updated 1 day ago
StatusIn development
PlatformsWindows
Rating
Rated 4.4 out of 5 stars
(5 total ratings)
AuthorArtur Smiarowski
GenreRole Playing
Made withSDL
TagsCrafting, Fantasy, Open World, Pixel Art, Procedural Generation, Roguelike, Sandbox, Trading, Turn-based
Average sessionDays or more
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls
LinksSteam, Patreon, Steam, Community, Twitter, YouTube, Blog

Purchase

Buy Now$17.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $17.99 USD. Your purchase comes with a Steam key. You will get access to the following files:

soulash-2-windows-full.zip 349 MB
Version 0.7.7-full

Download demo

Download
soulash-2-windows-demo.zip 345 MB
Version 0.6.5.1-demo

Development log

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Comments

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Purchased on steam - is it possible to get access to the itch download, or would I have to buy it here, too?

Unfortunately there's no way to add Itch access on Steam as far as I know.

you can get a refund on steam and rebuy here, i did the exact same as you. 14 days after purchase and less than 2 hours played.

(+1)

game looks good and updates very often is there a time you think it best to come back and buy when its fully polished?

(+1)

Around version 1.0, you can find the roadmap here: https://wizardsofthecode.itch.io/soulash-2/devlog/671152/soulash-2-roadmap-to-v1...

(+1)
The route im about to pick.
(1 edit) (+1)

The game is supposed to come with the Steam key? I can't find mine

Hey, check this guide: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase
Let me know if it works. :)

I don't have the "Get Steam Key" button in my download. I bought the game with a discount, was that without the steam key?

"Purchased for $14.39 6 days ago (20% off)"

Discount shouldn't affect the Steam key availability, could you contact the Itch support so they verify on their end?

(+1)

I now have the Steam key button, without contacting the support. Don't know what changed, but did read that they had problems with keys in the past.

I think itch.io’s server need to contact Steam to get a Steam key.

(+2)(-7)

The banner art is far more interesting than the game art. For that reason I'm out, dawg.

(+3)(-1)

Could do with any kind of tutorial or introduction to the game. My first experience with Soulash:
-Make a dwarf
-Join a family with a mine
-Go into the family's mine, mine a gemstone
-Get murdered by family head for the crime of working in the family mine

(+1)(-1)

Second experience:
-New dwarf, explore aimlessly looking for anything to do
-Find "Easy" quest marked on the overworld
-Get mobbed by a dozen wolves and die

What do you expect from me as a player? The in-game tutorial states the game is 'best played without hand-holding' and suggests taking the steps I just have.

The new player experience is awful, you're given next to no direction on what to do or how to play, and the small direction you are given leads you to an encounter that a fresh character is woefully unprepared for.

I was actually excited by the concept of this game, but actually playing it killed that pretty quickly.

(+1)

Great game, my friends seem to be obsessed with it, they play every day, you took my friends away from me, dear developer :)

Join them and join us all on Discord. :)

(+4)

Hi, just want to give small input. Rather than use Panther as one of your Rasimi subspecies you can use Jaguar. Because Panther is a blanket term for all big cats (i.e lion is panthera leo, tiger is panthera tigris, etc). You can still use the artworks because many jaguars are born with melanism that makes their coat all black. So you still can differentiate between leopard and jaguar but have a more accurate subspecies of Rasimis. And maybe you can add snow leopard too as the last member of panthera. Thanks. Great game, I will watching your proggression.

(+4)

Thanks so much for such a detailed explanation, I see you know your cats! I'll read up on it and adjust. :)

(+1)

After an hour or two of the demo, this is a nice improvement from Soulash 1. The non-murderhobo mechanics so far are enough to feel like you're in something of a world rather than a mindless death land, while not being turnoff complicated like I kinda expected them to be. I also like that you actually have to get money through trading rather than having enemies just drop it when you kill them. Not enough of a connoisseur to pinpoint what changed, but even the basic combat feels nicer than in the first game. Probably helps that you can start with multiple skills, and the new leveling system is a lot smoother than the original one. I did like the feeling in Soulash 1 when you're wandering the world one step at a time, eating rations and finding random caves to sleep in, and you don't really get that feeling of traveling here given the world map, but this game seems more focused on worldly affairs than exploration anyway.

Thanks for sharing your impressions! The Soulash 1 harshness of the world definitely had a different feel to it than the sequel. As things are more contained in their regions in S2 it's also much easier to avoid danger or run away. It's much safer, but areas are now a mix of procedural and handcrafted, so there are fun things to explore, and there's higher replay value for our adventures. I still plan to add some more depth to the world and, especially in Dark Fantasy mode, recreate some of that same feeling from the first game.  :)

(+1)

Wow I'm impressed with the pixel art quality :D 

(+1)

I bought the game on Steam and specially registered here to thank you for such an interesting game! I really hope that you will develop the game for a long time and actively.

Thank you!

(+2)

Hey! This game is dope! I write a blog about indie games and would love to interview you!

Sounds cool, find me on Discord https://discord.gg/Y2dwG4c and let's talk details. :)

(+2)

Would a linux native port be possible? Thanks. :)

I've been thinking about it ever since the first game and even attempted it twice, but I'm afraid I'll have to pass on porting to Linux. I don't have the capability to support it even if I find the time to build it.

(+1)

No worries dude, I can probably get it working through Proton or Wine (hopefully). Or I can just stop being a bum and set up a virtual machine. Either way, this game looks really cool dude!

(+1)

I can vouch for Soulash 1 working on Linux via Proton in Steam.

(+2)

Rhymes with "goulash."

(+1)

Yum!

(+1)

Game looks nice! I will give it a try. Any plans to replace the portraits circles with character models? Thanks!

It will at least be supported through modding. Otherwise, we'll see. It's a common request, but graphics are very costly to do either way.

(+2)

Looks like an awesome game! I'll definitely pick it up on Steam when I get home.

I noticed from streamers playing that you can choose to be an orphan or a part of a family, as well as aging mechanics. Are there any plans to implement marriage/inheritance mechanics as well?

(+2)

Extending family functionality is a common request, so hopefully I'll manage to fit it into the game. :)
The 4 core functionalities that are planned are inviting NPCs to party, managing settlements, including inviting NPCs, battle and conquest systems, and story & events in 1.0. The families could fit into the settlement system update potentially, but we'll have to see.

(2 edits) (+1)

It would be really neat to have an archery skill in the game, are you planning to add it later to the game? More magic maybe on top of the pyromancy one?

edit: there are bows in the game it seems, i just cannot choose any relevant skills when creating my character it seems, my bad :)

Edit 2: maybe carpentry is the skill i was looking for. 

Great game so far!

Hunting skill is planned that will be a combat skill for bows, and at least Necromancy will come once we have the army mechanics. We'll see what else, but it's also worth noting that modding tools will come in a few weeks, and there are already some interested players on our Discord server who are eager to introduce more magic skills. :)

I like it but the ecconomy is all out of wack... a town that has 20000 ruby's on one side of the contenent should not be buying them at the same price that a town all the way on the other side of the map that has no gems of any kind

It needs some more work, for sure. Gems specifically have very little use by the settlements right now. They may only be used in crafting some recipes so the price is rather stable, as there's very little demand.

(+2)

Will def buy. Great work! <3

(+2)

I tried out the demo, VERY fun!

too much fun in fact, I played it late into the night ^^"
First of all, it ran stable, so no problems there.

Things I noticed:
Some skills are really hard to get into(reach level1). As soon as you reach it however then you can more effectively level it, and that is very satisfying.
The weaponsmith tree looked a bit underwhelming iirc. Maybe there could be several unlocks with levels, because even further in it didn't seem too great, but I could be wrong. 
Same goes for tailoring which I haven't tried out much. I guess I will with the next playthrough. but unlocking those crafting skills is rly difficult since you can only gain xp by salvaging^^".
Mining = $$$ :D
the ordering system is great! you can order stuff that you cannot make yourself, which is vital for tools and such for example!!
I am hesitant to say this, but I wonder if crafting the same item should have diminishing turns in terms of xp/ or the higher level you are in crafting the less you profit from low level crafts = you are level 1 you gain 100% xp from crafting for example firewood, if you are level 5 in carpenting  you only gain 40% from that, and on level 8 you only get 5% or smth like that. It feels weird to become a master carpenter by only making firewood xD
But I guess that is different for craft trees, for example for armor smithing it is more difficult to get enough ore to produce bars to enable crafting.

I really like the current gameplay loop, since at the start you have almost nothing, and eventually you get more money, order tools to enable skinning or chopping wood etc, and then eventually becoming really strong :D

Looking forward to more updates and when the game releases, great work!

btw SplatterCat mentioned your game in

:)
(+2)

Thank you for the great feedback, I'll keep tweaking the skills. The crafting skills have the extra benefit of allowing upgrades to items (replacing of materials on the fly), and that's way more powerful than actually making the item because you don't have to track down NPC crafters to improve your gear. All the skills will go up to level 50 when EA releases in a month, so there will be some more powerful items reach later, some of which may not be accessible through NPCs.

(+1)

This is looking great. I'm definitely going to be buying this when the Soulash 1 owner discount drops.

(+1)

it's fantastic!

I'm glad you like it!

(+1)

I am going to keep a eye on the demo, as I saw a ton of crashes just roaming around.6

(+3)

Ow! My soul!