Soulash 2 Demo v0.3.1.1 released
First batch of fixes. Thank you all for your help with reports, feedback, and suggestions!
Changed
- Waterskin now requires any leather instead of specific leather items.
Fixed
- Disabled the frenzy mode of Human Archers in settlements (sorry, fellas, old habits die hard).
- Fixed dwarf infravision to work correctly from the start without requiring a game restart.
- Fixed crashes when attempting to place invalid resources while crafting.
- Claiming region increases Construction experience by 42 instead of 35 to ensure advancing to level 1 on High Fantasy mode.
- Moving with WASD or rotating with QE now removes the selection from the target and deactivates the action wheel.
- When drinking from the river, the player character moves only up to the nearby tile instead of onto the river.
- Fixed an issue that caused stacking health bars on a tile when there were uncollidable entities with health underneath a target.
- Fixed an issue that caused dried herbs on the wall to remove collision of the walls.
- Fixed an issue that caused trading to sometimes reduce the count of purchased items in the stack while holding a stack of the same items in the backpack.
- Fixed message log spam due to cobwebs trying to stop entities that are not in the visible range.
- Fixed percent chance to dig up clay.
- Disabled trading for beings not associated with any settlement to prevent crashes until a proper solution can be implemented.
- Disabled social icons under the Starting Location & Character Selection screens.
- Fixed overlapping tooltips on the Skills Screen.
- Fixed Skull item properties.
Files
Get Soulash 2
Soulash 2
Sandbox RPG roguelike about world conquest.
Status | In development |
Author | Artur Smiarowski |
Genre | Role Playing |
Tags | Crafting, Fantasy, Open World, Pixel Art, Procedural Generation, Roguelike, Sandbox, Trading, Turn-based |
Languages | English |
Accessibility | Configurable controls |
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