Soulash 2 Demo v0.4.4 "Aging"


Greetings fellow gods,

Only 18 days till EA begins, who's excited? Time flies as I'm keeping myself busy with work. We'll have one or two more demo updates and shift entirely to EA.

Full changelog of the weekly update below:

Added

- Added aging system. See the tutorial entry for more information.
- Added name and age of player character above resource bars.
- Added markers to the world map indicating plundered locations.
- As time progresses, new buildings may be placed in the already explored settlements.
- Added a button to copy world seed to the clipboard.
- Added a sound effect indicating lack of stamina to act.

Changed

- Changed how the settlement population is counted to exclude children that do not spawn and include military units.
- Shield Slam cooldown increased to 12 turns.
- Axe Fighting amplifier that reduces cooldown changed to -2 turns from -4.

Fixed

- Fixed crash on character creation related to portrait clothing colors.
- Fixed crash related to trading.
- Fixed a rare issue with some locations not generating beings or rewards below ground in some special locations.
- Fixed an issue related to stack pickup that would cause carrying items over the limit.
- Fixed an issue that would allow picking up too many items and resources from Stash despite having no carry capacity or backpack slots.
- Fixed resource type display on a Glowing Crystal Piece.
- Fixed an issue that sometimes caused Elven Settlements not to generate an exit correctly.
- Removed treasure chest from one of the swamp non-special locations.
- Fixed a procedural generation issue that caused stalactites and stalagmites to generate on grass outside caverns.
- Fixed missing information about salvaging skill gain on some item tooltips.
- Fixed AI issue where archers wouldn't know what to do when they didn't have arrows.
- Fixed an issue in one of the elven tavern alternatives that would cause walls to spawn under doors and prohibit passage.
- Fixed flickering menus with nothing to drink except blood covering our items.
- Fixed an issue that caused extra backpack slots not to get removed when dragging off a Fur Pouch.
- Fixed Yew tree to produce yew log instead of mahogany.
- Fixed Rage ability damage bonus.
- Attacking non-collidable objects no longer moves our character on top of them.
- Fixed Burn and Poison effects damage by not applying resistances.
- Fixed damage over time indicator to more accurately represent how much damage it will do.
- Fixed an issue that sometimes caused food to be consumed in player settlements.
- Fixed drag & drop abilities onto the action bar on higher resolutions.
- Fixed action options flickering when attempting to talk to Human Archer.
- Fixed an issue when selecting building recipe caused incorrectly picked default resources.
- Fixed an issue on Knowledge screen that would not clear the filter on beings list.
- NPCs re-learned how to find their own beds.

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