Soulash 2 v0.5.2 "Bugfixing"
Greetings fellow gods,
As I grind away at the modding tools, I have a bunch of stability improvements, bug fixes, and small tweaks and improvements for you in today's weekly update, most of them coming from your reports on Discord.
I'll probably take a short break for the holidays. I expect the modding support to take 1 - 2 more weeks to get everything ready, the main challenge ahead being migrating entity IDs to strings. I'll share more details about the modding tools next week. Also a new non-combat skill is in the works too, so keep an eye on the releases!
Happy holidays!
Full changelog below:
Added
- Added a save backup system that copies the save every year and keeps up to 3 backups in %app_data%\Roaming\WizardsOfTheCode\Soulash2\backups.
- Added a few new animals with unique resources to Savanna, Swamp and Snow regions.
Changed
- Improved history simulation to prevent some cases of settlement starvation.
- Changed the selling price multiplier for some resource-type items like ores to 70% instead of 30% to align them with resources that provide bonuses.
- Tweaked the job-hopping situations in history simulation to make them less common.
- Added training option to all NPCs who may have something to teach.
- Leaving the region heals every NPC to full health.
- Changed treasure chest spawn rate to guarantee at least one in Golem's Tower and Harpy's Nest.
- Replaced 2 stat points in Armorsmithing with new boots recipes.
- Added Skavedda Horn to Scavedda Corpse scavenging.
- Added properties to Observer's Eye.
- Medusa's Head is no longer stackable, and it can be used indefinitely.
- Increased magic slots for Enchanted Turban to 5.
- Added parry to Oval and Scale Shields.
- Immobile entities are now immune to knockback.
- Added a bonus property to Great Larva Slime.
Fixed
- Fixed a memory leak caused by portrait layer duplication.
- Fixed performance issues in actor-heavy settlements during combat.
- Fixed stamina regeneration ticks accumulate while the stamina is full.
- Changed region generation to prevent resources from spawning in the same tiles as stairs and slopes.
- Set max world name input to 15 characters.
- Added missing anvil to Human/Bone Wraith Toolmakers.
- Added missing beds to Human Archers.
- Fixed an issue in some settlements that would cause road generation to delete wells.
- Removed the chance for double snake leather spawn in Tropical Rainforest, causing some Rasimi towns to have too much food available.
- Manicles are no longer stackable.
- Fixed an issue with Fit passive, which might reduce health when losing endurance.
- Fixed an exploit that allowed selling higher than buying by juggling gear with high intelligence.
- Changed Sight range property to allow negative values on items.
- Added missing portrait for the arena master.
- Added Nettle Plant spawns to areas having the Nettle resource.
- Added Adamantine Vein spawns to areas with Adamantine Ore resources.
- Removed a wall blocking the door under the arena.
- Removed loot action from Burning Incense.
- Fixed Max Stamina bonus on items.
- When selling or stashing items that provide ability, the ability is disabled.
- Health bar is now correctly hidden during Frenzy.
- Fixed Mountain Maze spawn.
Files
Get Soulash 2
Soulash 2
Sandbox RPG roguelike about world conquest.
Status | In development |
Author | Artur Smiarowski |
Genre | Role Playing |
Tags | Crafting, Fantasy, Open World, Pixel Art, Procedural Generation, Roguelike, Sandbox, Trading, Turn-based |
Languages | English |
Accessibility | Configurable controls |
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