Soulash 2 v0.7.5 "Badgers & Weasels"
Greetings fellow gods,
My whole week was spent on a technical task, so the changelog will be short. I've decided to add multithreading to history simulation to animate what's happening during world generation, and eventually when more things will become interactable, also during playthrough.
I won't bore you with tech details, but here's a short video showcasing the caravan trading simulation added in this version.
Be aware that debug mode can slow down simulation significantly because of how much information is generated to monitor the settlements.
Eventually, when we reach v0.10, I plan to integrate the caravans into a random encounter system so we may be able to rob help them. Before that, I also planned to integrate the war/battles into the simulation display, so this was a crucial hurdle to go through that opened up many cool possibilities.
This was rather unplanned, but I'm glad I finished it. Next, I want to focus on a new magic skill and build smaller features around the upcoming v0.8 Settlement Management update planned for June.
Here's the full changelog:
Added
- Display of caravan trading during history simulation when creating a world.
- New animals.
- 4 new special locations.
- 16 new resources.
Changed
- Tweaked spawn rate of some natural resources.
- Party members enter fully rested into the region like the player character.
Fixed
- Fixed Sunken Temple locations sometimes not spawning.
- Fixed an issue with Bone Dust production by Bone Sages.
- Fixed Consuming Slash ability.
- Added missing special locations conversation option to Ursan Hunters.
Have fun,
Artur
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Soulash 2
Sandbox RPG roguelike about world conquest.
Status | In development |
Author | Artur Smiarowski |
Genre | Role Playing |
Tags | Crafting, Fantasy, Open World, Pixel Art, Procedural Generation, Roguelike, Sandbox, Trading, Turn-based |
Languages | English |
Accessibility | Configurable controls |
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