Soulash 2 v0.7.12 "Goblins"


Zig Zag! Gobo attack!

Greetings fellow gods,

The goblins have attempted a sneaky takeover of the hills biome after a mere week of peaceful existence of the orcs. These slimy gits. The hills have become the first biome that hosts 2 major civilizations and probably not the last.

Here's the full changelog for today's update:

Added

- Goblin civilization in the Hills.
- 1 new Imbuing recipe.
- 2 new Construction recipes.

Fixed

- Fixed an issue when ordering multiple items where some items turned out without resources used.
- Pathfinding related performance improvements.
- Fixed missing stash resources in the building.
- Manticore Tail is correctly set as legendary quality.
- Leopard Leather can't be used as a magic ingredient.
- Fixed bull equipment slots.
- Banana Stick is no longer a throwing weapon.
- Fixed Lizardman max carpenters in the building.
- Bone Wraith toolmakers now have access to all necessary tools.
- Fixed stats of the Doorknob.

Modding

- Fixed crash on saving a Glyph component with no frames.
- Fixed select scrolling when options would go out of the window bounds.

Hotfix v0.7.12.1

- Fixed missing anvils and wooden doors in Construction and Carpentry recipes.

Hotfix v0.7.12.2

- Fixed crash when attempting to build.

Hotfix v0.7.12.3

- Fixed missing item icons.


Next week, we plan to add a few extreme special locations to have some new adventuring challenges available. The work on Settlement Management continues as well, and it should be ready for play on the 20th of June, exactly 2 weeks from now. Next week I'll bring some pics, yes?

We've also been releasing a bunch of quick tutorials on our official YouTube channel both for the game and modding, they are available here:


Make sure to check them out, even if you're experienced you might discover some less obvious features.

I see you guys next week. Enjoy the gobos,

Artur

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Comments

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I don't really like the idea of multiple civilisations per biome.

Personally, I think you should focus more on Settlement Management and Wars & Conquest or creating more variety in dungeons and enemies. There are already enough races in my opinion.