Soulash 2 v0.8.1 "Settlement Tweaks"


Greetings fellow gods,

Today's update addresses smaller things, from bugs to suggestions, and adds new recipes to existing skills. 

The changelog is available below:

Added

- 11 new imbuing recipes for Bone Etchers.
- Added Elven Bed and Elven Table to Carpentry.

Changed

- Settlements no longer pay for caravan products if their wealth would drop below 1,000.
- Reduced stocked resources and wealth of families that decide to migrate to our towns.
- Increased the maximum distance for caravan travel.
- Spinning Wheel moved from level 30 to level 20 Carpentry.
- Fisher building accepts Swamp River and Sea tiles as requirements.
- NPCs no longer sell arrows back to the settlement.
- Date palms now can be planted in the jungle.
- Watermelon planting added to Agriculture.
- It's no longer possible to replace the caravan leader while moving.
- Sand now has value.
- Spore Lamp has a new graphic indicating it's lit.
- Brazier crafting coal cost reduced to 1.
- Changed Wheat Flour value to 2 and Bread to 4.
- Cotton Plants are destructible and can be planted in Forests.

Fixed

- Fixed crash related to Berserkers military building.
- Fixed crash on asking hunters for nearby special locations.
- Fixed production sometimes does not happen due to incorrect checks if the family has enough wealth to pay for raw materials.
- Spore Lamp can be equipped as a weapon.
- Blueberry Bush spawns on Blueberry Seedling when the timer goes down.
- Fixed Caravan resource tooltips going out of bounds.
- Bloody Amulet correctly shows in recipes after unlocking.
- Fixed upgrade settlement population requirement to include military units.
- It's no longer possible to drop items to companions if that will put them above their carry weight.
- Stackable items stack count is properly preserved when leaving the region or game.
- Fixed families sometimes have a town choice to migrate despite saying they won't.

Modding

- Released Settlement Simulation monitoring tool.

Hotfix v0.8.1.1

- Fixed passing items to companions.

For those who would like to mod civilizations or explore how settlements operate under the hood, I've added my Javascript tool to show many details about population growth, wealth, or resources produced and consumed. You can find more on how to access it in this video:  

There's still a hefty list of things to address on our Discord's #s2-bugs channel, so this will be my priority for the upcoming week, alongside a few improvements to Settlement Management.

Have fun,

Artur

Files

soulash-2-windows-full.zip 350 MB
Version 0.8.1-full 4 days ago

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