Soulash 2 v0.8.2 "Kittens & Puppies"
Greetings fellow gods,
Today, we're continuing with the settlement-related improvements by adding some baby animals to be found, purchased, and captured and a few new buildings and resources.
Here's the changelog for today's update:
Added
- Building placer menu lists buildings for higher settlement levels under lock to indicate when they will be available.
- Added some baby animals to be purchased from Ranches or found in Special Locations.
- Added action "Catch Animal" on level 15 Agriculture that allows catching baby animals to inventory, for example, Piglets.
- More details in the biome maps.
- Some new animals to find in the wild.
- Added Silk and Pearls to be acquired in certain regions.
- New buildings for player settlements: Cow Ranch, Pig Ranch, Chicken Ranch.
Changed
- Goblins have an inherent +5 bonus to Sneaking because they goblin around.
- Fang Necklace returned to level 32 Leatherworking and material resource was replaced with leather.
- Woodbenders building was moved to settlement tier 3 and was limited to 1 per settlement.
- Added treasure chest to Night Circus.
- Death Knight Castle was renovated.
- Remade the entrance to the Medusa Garden to be more easily noticeable.
- Ground Jelly can be planted and takes time to grow.
- Savory can now only be planted in the jungle region.
- Log Door, Weapon Stand, Armor Stand, and Chopping Block are demolishable.
- Reduced the range of potential treasure chest spawn in Dryad Trees.
Fixed
- Fixed movement lock that sometimes happens when passing a river.
- Woodbenders building correctly produces Maple Wood from Maple Logs.
- Mushrooms correctly spawn in regions.
- Strawberry Gatherer building shows up in player settlements.
- Fixed an issue that would cause a special location to override our settlement after claiming it.
- Immunity to effects like poison applies when you step on tiles that cause them.
- Glowing mushrooms are gatherable in the wild.
- Live roof has correctly set graphic tiles.
Modding
- Added stash cheat command that works like spawn, except it places items and resources in our stash.
- Fixed overriding Weight component and corpses by mods.
- Newly added tags are correctly listed in entity Tags input.
- Properties: hearing, sneaking, magic_power, health_regen and health_regen_tick can now be changed in racial "statistics" property.
- Added support for locations difficulty -1, which have a 20% chance to spawn on any region of specified biome except settlements unrelated to world tile properties like natural resources.
Currently, I'm still focusing on the smaller improvements you request and issues you report, but I think in one or two weeks, I'll shift toward the bigger Family feature some of you have been asking for. Starting our own family, getting a mate, making babies, retiring, and playing as our offspring is the next milestone before I refocus again, this time on deepening world simulation and WAR.
Consider joining our very active Discord server, where you can get some guidance or listen to rumors from experienced travelers. Also, here's a list of quick tutorials for major features in the game.
Have fun,
Artur
Files
Get Soulash 2
Soulash 2
Sandbox RPG roguelike about world conquest.
Status | In development |
Author | Artur Smiarowski |
Genre | Role Playing |
Tags | Crafting, Fantasy, Open World, Pixel Art, Procedural Generation, Roguelike, Sandbox, Trading, Turn-based |
Languages | English |
Accessibility | Configurable controls |
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