Hotfix v0.8.4.2


Greetings fellow gods,

Another batch of small tweaks and fixes today.

Added

- Added Gatherer building for Glowing and Paralyzing Mushrooms gathering to player settlements.
- Added Mycelium Weaver building to player settlements.
- Added Forager building for Fern gathering to player settlements.

Changed

- Tailors in player settlements can mass produce Mycelium Threads.
- Mush Wood production from Mush Log reduced by half.
- Sand Walls and Frozen Dirt Walls can be dug.
- Wells no longer block sight.
- Enemies hitting the player may now have a few turns to perform multiple attacks.
- Can't cancel order if the item was finalized and still exists.
- Death in High Fantasy resets stamina, fatigue, starvation, and dehydration.

Fixed

- Fixed max Freeze stacks (this time for sure).
- Ice Age Freeze doesn't apply to the caster.
- Jelly Farms accepts grown Ground Jellies as a building requirement.
- Removed duplicate Ice Throne from level 20 Construction.
- Animals no longer open doors when they see an opening to escape.
- Closing the fence door doesn't make it block vision.
- Disabled cheat console key from character menu options like Equipment Screen.
- Fixed lock state when enemies hit the player during looting.

Have a fun weekend,
Artur

Files

soulash-2-windows-full.zip 350 MB
Version 0.8.4.2-full 57 days ago

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Comments

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What does the change to enemy multiple attacks mean? Will it randomly happen that they hit twice?

It means they may attack multiple times if they have a few turns to process. For example, if your action has pushed the time by 3 turns, they may fit in 2 attacks at that time. Until now, that timer was set up to 1.5 turns, so typically, 1 attack at most.

Oh, that makes sense. Quick is a pretty valuable modifier!