Hotfix v0.8.4.2
Greetings fellow gods,
Another batch of small tweaks and fixes today.
Added
- Added Gatherer building for Glowing and Paralyzing Mushrooms gathering to player settlements.
- Added Mycelium Weaver building to player settlements.
- Added Forager building for Fern gathering to player settlements.
Changed
- Tailors in player settlements can mass produce Mycelium Threads.
- Mush Wood production from Mush Log reduced by half.
- Sand Walls and Frozen Dirt Walls can be dug.
- Wells no longer block sight.
- Enemies hitting the player may now have a few turns to perform multiple attacks.
- Can't cancel order if the item was finalized and still exists.
- Death in High Fantasy resets stamina, fatigue, starvation, and dehydration.
Fixed
- Fixed max Freeze stacks (this time for sure).
- Ice Age Freeze doesn't apply to the caster.
- Jelly Farms accepts grown Ground Jellies as a building requirement.
- Removed duplicate Ice Throne from level 20 Construction.
- Animals no longer open doors when they see an opening to escape.
- Closing the fence door doesn't make it block vision.
- Disabled cheat console key from character menu options like Equipment Screen.
- Fixed lock state when enemies hit the player during looting.
Have a fun weekend,
Artur
Files
Get Soulash 2
Soulash 2
Sandbox RPG roguelike about world conquest.
| Status | In development |
| Author | Artur Smiarowski |
| Genre | Role Playing |
| Tags | Crafting, Fantasy, Open World, Pixel Art, Procedural Generation, Roguelike, Sandbox, Trading, Turn-based |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Soulash 2 v0.9.14 "Peace"12 days ago
- Soulash 2 v0.9.13 "Military Management"19 days ago
- Soulash 2 v0.9.12 "Vampires"33 days ago
- Hotfix v0.9.11.154 days ago
- Soulash 2 v0.9.11 "Cloud Saves"61 days ago
- Soulash 2 v0.9.10 "Toads & Cabbages"74 days ago
- Soulash 2 v0.9.9 "Banners & Stones"82 days ago
- Hotfix v0.9.8.591 days ago
- Demo Update95 days ago
- Soulash 2 v0.9.8 "Filters, Locks & Auto-Sort"96 days ago

Comments
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What does the change to enemy multiple attacks mean? Will it randomly happen that they hit twice?
It means they may attack multiple times if they have a few turns to process. For example, if your action has pushed the time by 3 turns, they may fit in 2 attacks at that time. Until now, that timer was set up to 1.5 turns, so typically, 1 attack at most.
Oh, that makes sense. Quick is a pretty valuable modifier!