Soulash 2 v0.8.11 "Chromium"
Greetings fellow gods,
The work on wars slowly continues while we bring in some new content in preparation for the new civilization that should come in a few weeks. Please don't start a new world before the Liches to not go insane. :)
Things continue to go slower than I would hope, but we might pick up some steam - I might have some good news soon about possibly our team growing and freeing a little bit more of my time to focus on the big-picture features.
Here's today's changelog:
Added
- Settlement names display with state-related coloring backgrounds on the world map when zoomed in enough.
- 3 new resources in the snow biome.
- 6 new weapon recipes.
- 2 new Adventuring recipes.
- 1 new arrow recipe.
- 12 new imbuing recipes
Changed
- Water Elemental replaced with Storm Elemental.
Fixed
- Fixed duplication of top glyphs on trees and bushes, causing slowdowns in often visited towns.
- Fixed Wasp Nest top z-levels not spawning.
- Fixed cooking button click in Equipment screen.
- Fixed fall damage when jumping down.
The first step for the wars I hope to bring soon will be the state factions. This will be the 3rd faction tier above families and settlements that will group settlements and provide new ruler entities as potential endgame targets. The state factions will also be responsible for maintaining mobile armies in the future.
Liches are pretty much also designed. They will have some special mechanics requiring extra time, but it will be worth it.
Up to the end of the year, the updates may be a bit irregular because all the 3 major things ahead (war, necromancy, and liches) are quite connected and require at least some things from the war to come sooner. I will mention on Discord each week if we'll have a content update, just bug fixes, or if we'll skip the week altogether. But all things considered, I think the most exciting feature trio will be worth the wait.
Till next week,
Artur
Files
Get Soulash 2
Soulash 2
Sandbox RPG roguelike about world conquest.
Status | In development |
Author | Artur Smiarowski |
Genre | Role Playing |
Tags | Crafting, Fantasy, Open World, Pixel Art, Procedural Generation, Roguelike, Sandbox, Trading, Turn-based |
Languages | English |
Accessibility | Configurable controls |
More posts
- Soulash 2 v0.8.14 "Battle Reports"1 day ago
- Soulash 2 v0.8.13 "New Weapons"16 days ago
- Hotfix v0.8.12.221 days ago
- Soulash 2 v0.8.12 "Map Filters"30 days ago
- Hotfix v0.8.10.351 days ago
- Soulash 2 Hotfix v0.8.10.253 days ago
- Soulash v0.8.10 "Quivers"58 days ago
- Hotfix v0.8.9.263 days ago
- Soulash 2 v0.8.9 "Stormthrowing"64 days ago
Comments
Log in with itch.io to leave a comment.
Lichdom would be so much cooler as something you have to archieve like either by serving a lich and proving your worth trough a questline or by killing a powerful lich and absorbing his powers, rather than just being another starting race.
This way earning immortality trough lichdom could be a cool endgame goal.